A Multimodal Dialogue System for Playing the Game Guess the card

Ivan Meza , Elia Pérez , Lisset Salinas , Héctor Avilés , Luis A. Pineda


In this paper a dialogue system with spoken Spanish and computer vision that plays the game Guess the card with members of the general public in a permanent stand of the science museum Anonymous at the Anonymous is presented.The conceptual and architectural guidelines for the construction of the system are presented. An excerpt of an actual dialogue collected at the museum is also included, along with a preliminary evaluation of the system. We conclude with a general reflection about the scope and limitations of our methodology for the construction of this kind of systems for this and similar applications.

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